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Chapter 0 Course Policies

Chapter 1 Objects, Classes, and Micro-Worlds

Chapter 2 Methods, Selection, and Repeating Actions

Chapter 3 Software Testing

Chapter 4 Variables, Primitive Types, Parameters, and Logic

Chapter 5 Fields, Encapsulation, and 2D Pixel Grids

Chapter 6 Reactive Agent Simulations and Delegation

Chapter 7 Object-Oriented Inheritance, Overriding, and Interfaces

Chapter 8 Grouping Objects: Lists, Aggregation, and Strings

Chapter 9 Fixed-Size 1D Arrays and Array Idioms

Chapter 10 Multi-Dimensional Arrays and Matrix Algorithms

Chapter 11 Abstract Classes, Frameworks, and Command Patterns

Chapter 12 Maps, Sets, and Associative Data Modeling

Chapter 13 Variable Scoping, File Input/Output, and Streams

Chapter 14 Static Members, Main Method, and Exception Handling

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